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I apologize if this post offends anyone. It is very biased and mostly opinion. If you play Second Life actively, however, I reserve the right to laugh at you and call you names.
I’ve been on a tirade this month voicing my hate for some of the more popular services on the web. I explained why the new “Digg-like” startup Spotplex sucks. I also talked about why Technorati is a joke. Now I’m attacking Second Life – probably the king of overhyped money-making bullshit.
What is Second Life?
Second Life is a Sims knockoff that allows users to live a virtual “second life” through the game. The video game acts as just that – a second life. You do things you could normally do in real life if you weren’t such an antisocial jackass. At least in real online games you get to smash dragons. This one you just buy a house, get a job, and visit a prostitute or two.
I would go into a whole rant about why Second Life is an extremely lame and boring game but Tyler has already done a fairly good job of that.
So Why is Second Life Popular?
If you read Tyler’s article up there then you probably understand why Second Life is so boring. If you are still wondering about it, then please go sign up and play it for an hour. You’ll see. So that leaves us with the question “Why is Second Life so popular?” There is one reason and one reason only why Second Life is popular at all.
(Mostly) Old people think it’s the “next big thing” and hope it will make them rich(er).
There you have it. I blew the whole thing wide open. Old farts who barely understand the internet or online culture have deemed that Second Life is going to revolutionize the world and become the ultimate portal of internet (and eventually all social) activity. They see it as simply a new “world” to capitalize on. If Second Life consists of imaginary land that people want, there must be a market for selling imaginary land. If Second Life involves activities such as soliciting prostitutes, there must be a market for pimping.
Many believe that Second Life is only going to get more and more popular, and that eventually ones online presence in the game will become extremely valuable. They could be true. But they’re probably wrong.
Why Second Life Blows And Will (Most Likely) Fail
1) The game sucks – okay so I’ve already gone over this. The game itself sucks. It’s a dumbed down hybrid of the Sims and GTA. It’s worthless and lame. If the gameplay entertains you then you really need to go outside and experience **something** – anything!
2) The economy is false – at the moment there are people making a ton of money from Second Life. Don’t be fooled by my pessimism, there is a lot of actual cash being thrown around in the game. But who do you think is doing the spending? The fools who think the game will eventually pay off. Virtual real estate is worth actual money right now because there are a ton of dummies trying to buy up as much as they can hoping to sell it for a profit later. It’s warriors selling to warriors. Get rich quickers selling to get rich quickers. The bulk of the people playing Second Life right now are in it for the money. They’re playing because they read about it in Business Week. They’re playing because they read about it in Forbes. They’re not playing because they want to or because the game is any good. They’re playing to get rich. Some are – but it’s an inflated economy that will last only as long as the hype does.
I’m obviously speaking in general here, I’m sure there are a couple super super dorky people who play this game for the sheer enjoyment. Then again there are still people playing text-based RPG’s, so I guess anything can have a natural following.
3) It’s still just a game – at the end of the day Second Life is **still** just a video game. Eventually the hype will wear off and people will have to choose whether or not they want to play it based on how entertaining it is. The problem with that is it’s not entertaining. It is only being played because of the hype. That’s it. Period. When the hype dies, so will the game.
I’m sorry for this rantish post. I’m just so tired of hearing people talk about Second Life like it’s worth a damn. It sucks. It will go nowhere. It does and will blow for years to come. People are playing it now because they want to get rich. Once all of the get rich quickers have paid for their property and there’s no more (or far too few) people to sell to then the economy will crash, a ton of people will lose money, and people will flock away from the game onto the next cool eBook, report, or program.
In my personal opinion, if you are playing Second Life hoping to get rich, you’re wasting your time. You’d be better off gold farming.
Update: After all this I can’t believe I forgot to include the original link that got me thinking about this: Coldwell Banker’s Second Life.




It’s like an adult version of Neo-Pets. How lame.
Good point. It really blows, it’s for nerds who can’t get friends in real life.
Just wait until MLM marketers realy get into it. It’s going to be so filled with scams and pyramids that the “players” will become even more brainwashed than they already are. I just don’t get it.
I agree with all you wrote; it could be ‘ok’ if you could actually do cool things with high quality graphics, right now it looks like some old version of Everquest and its perhaps just as ‘boring’ as doing your actual work. I’ve heard of quite some people who play it to ‘make money’ as well, but I highly doubt it’s that big; even banks open ‘offices’ in SL without most likely giving them anything useful in return.
Will this be the next dot com bubble, after web 2.0?
It’s a shame South Park already touched a little on this with WoW. I would love to see what the characters’ Second Life personas look like.
I agree with everything except the fact that Second Life will fail. It has all ready succeeded. The game has been out for 4-5 years, and has over 6 million players. I’d hardly call that a failure.
Dude I think you are on a roll to defame all those services out on the net.. (i mean useless services out there) lol
Amen!
I argued why it has “succeeded”. The game has been out for years but only in the last 1-2 years has it gained popularity. That is solely due to the business buzz and reports that people can earn money in the game. Once people realize that it’s just a shitty game and the only real money to be made is by selling to other nitwits who think it’s a cash cow, it will crash and burn.
I had a buddy who wanted to get together to start a ‘business’ in Second Life… he’d develop it and I’d be the one playing (I’m a gamer). But I couldn’t agree with you more… the game SUCKS! I can’t imagine why people are into it but there really are people who make a living selling virtual land and virtual items for real money… it’s crazy.
I LOVE that South Park episode! ;)
yeah one thing that keeps me away from playing it is the graphics. its like it was made in the year 2000..
I couldn’t agree more. Not only is it a symbol of your pathetic life (if you do play it), it’s also a slow, choppy piece of shit that does nothing but DRIVE ME UP A $%#!&$@ WALL!!!!
Couldn’t agree with you more.
I even wrote about it at The Blog Herald last August – HERE.
Screw a second life – how about living a first life!!!
I installed it a while back and uninstalled it within 10 minutes. The play was terrible. It loaded slow, reactions on screen were slow… couldn’t believe the hype around it.
I don’t play second life. I installed in once and deleted it shortly after. What I think is relevant about Second Life is that it’s not supposed to be a “Game” per se. It’s more of a next generation chat room. People meet their friends on there and they can talk to each other. Show emotions more naturally then just using smilies. That’s why I think it’s more significant. As the technology improves I see things like this getting closer to the idea of the “Metaverse” from the book Snowcrash by Neal Stephenson. A virtual world like the real world only better because you are not limited by physics or geographical location. Plus you can look like whatever you want.
I agree with most of what you said about SL. I even have a blog post in the queue that picks up on part of what you touched about: the in game economy (haven’t published this post yet because I’m trying to pace myself with the new blog). I must add, however, that SL had potential to be more than Sims on Steroids. Unfortunately, SL is filled with players trying to “get rich” or “get off.” It’s sad. Also, I’m not convinced it will die so quickly. The game (and yes it is just a game) has demonstrated that a completely user driven environment can succeed. I think SL will remain until something similar, but significantly better, comes along and knocks it off. Until that time players should consider getting a “real life.”
I run a media review website at http://reviews.red-icculus.com and I really appreciate your insight into Second Life. I planned on doing a review very similar to yours, but you summed it up nicely. :-)
Are you insane? Second Life is a thing of beauty!
http://bobmeetsworld.com/how-i-just-got-50-from-second-life-doing-absolutely-nothing/
It is not a game, although fertile ground for a game…
Sherpa Article
Do some real research- even anecdotal, and you might find a lot of disabled veterans, cancer patients, those who cannot walk, etc. For that crowd it is extremely liberating. Are they lamers? Pathetic people? Ever worked on an end-stage cancer unit? From your general bashing of people and generalizations not founded on anything but a test run I am going to guess you have not.
Expand your POV…realize it is about collaboration, education, global networking, new ways to work, conduct business, network, de-silo organizations, etc, etc.
You will also find big name CEOs, high creatives, early adopters, and yes- big name celebs- (who want the anonymity). You have to participate, research, network and well- work- like change your thoughts. You get out of it what you put in it…
Hating it is fine by me- it is hard to acclimate too I agree- and really a metaverse that needs “indoctrination”. I do very well there, but that has come from several months of pain staking research, experiments, mistakes…
and once again you are completely wrong- bulk of people are not in it for the money- it is a social platform and a micro-creation platform. Unlike you I have taken the time doing some metrics crunching. Don’t worry- I won’t waste your time with it. You might also realize that the metrics in SL are not what you are accustomed too- the current ones used…
I will note SL is only one metaverse among many emerging ones. It does has problems scaling, it may well fail, but metaverses as a concept will not.
SnowCrash as a concept is coming…along with VoIP, P2PTV, Vid to TV, micro-blogging, etc…all the things that “affiliate marketing” is going to have to grapple with soon.
If it is not for you- that is fine- totally fine- bash away. But your assumptions, based on several months of study I have conducted are erroneous and naive.
Sorry if this post offends you, or anyone, but i reserve the right to laugh at you for your general lack of due diligence, real research, in-depth analysis, in-world networing and experimentation. E.G. start mixing it with VoIP, SMS and HTTP…see what you get…
And yes- I am an “old fart”- I have been on the net since 1988 and BBS’s since 1982.
regards,
Wayne
I have to agree with this piece of bashing you got here. Yeah, it sucks big time. I actually tried to sign up for it and keep on being rejected.
Waste of time. Get a life! Why do we need to play a game about real life when we should be spending that amount of time to get a life?
Thanks for taking the time to reply, Wayne, especially with such a long message! I appreciate it :)
Are you arguing that it’s healthy for disabled/dying people to pretend they’re not disabled/dying in order to deal with their handicap/illness? I’m not a doctor, but even I can tell you that’s not healthy. If they want to play video games that’s fine, but ignoring reality and living a “second life” is a poor way of dealing with their problems.
So first you setup a poor claim that there are other people playing Second Life aside from just opportunists (in a way that also tried to throw a little guilt trip in there as well) and then immediately go into your *main* argument which is based entirely on people playing Second Life for the sole purpose of making money (in one form or another)? Whether it’s selling real estate directly or increasing brand awareness, it’s still an attempt to monetize the system. It’s a video game based solely on advertisements. There is no purpose in it. There’s just a bunch of opportunists trying to promote their brands and sell property to each other. Real people will never play Second Life on a massive scale. There’s no draw. Are the people in the game buying virtual products? Yes. But I’d like to see a study on the amount of gold/items/accounts sold in WoW to the amount of cars and shirts sold in Second Life.
Second Life isn’t a magical new portal for “collaboration, education, global networking, new ways to work, conduct business, network” – it’s a video game. Maybe I’m reading this too seriously, but it seems that you’re suggesting that Second Life has the potential to emulate (and maybe take over?) all aspects of everyday business and even life. That’s absurd.
Have you seriously thought about what you’re arguing? What exactly do you mean by “collaboration”? Are you talking about an in-game art mosaic (that’d be neat) or Second Life cartels? What exactly do you mean by “education”? Are you talking about taking tech courses online via Second Life or a new way to teach kids about sex by allowing them to solicit prostitutes? What exactly do you mean by “global networking”? Are you arguing that a Second Life Affiliate Convention will take over Affiliate Summit or that there will be neat clubs (hey can we call them guilds?!) where like-minded people can meet and talk about things in a pretend world instead of REALITY? What exactly do you mean by “new ways to work”? Do you mean that there may eventually be companies that operate completely in-game?
It seems that you’re throwing around claims and buzz words without clarifying what exactly they mean. Anybody can say something presents a “new way to work” – if I wanted to, I could run a company off of WoW and Teamspeak. Does that mean it’s a good idea?
Could I see these metrics? This argument comes off really weak – it sort of sounds like you’re making it up. I’m not calling you a liar, I’m just letting you know how it comes across. How are the metrics in SL not what I’m accustomed to? Are they different in that they’re based on conjecture? Or are they different in that they’re impossible to prove unless every unlikely piece of the SL puzzle falls into place (the main one being that real people eventually play the game on a massive scale)?
And here’s an excerpt from the article you linked:
Second Life has a bright future me thinks.
Or those who don’t have a first life ;)
I really didn’t like it.. esp when Eric gets that diarrhea and treats his mom like s**t.
Moms must be respected.. my POV!
ROFL!
Your use of the word “game” explains it all.. it is bound to fail as a better one takes its place!
[...] his blog. And one of the entries that attracted my attention was his opionion about people who are wasting their time playing Second Life. I have to agree with his views. Although this is a relatively new blog, which started sometime in [...]
[...] his blog. And one of the entries that attracted my attention was his opionion about people who are wasting their time playing Second Life. I have to agree with his views. Although this is a relatively new blog, which started sometime in [...]
I’ve been playing First Life for a long time. Check it out, awesome resolution: http://www.getafirstlife.com/
:)
Sorry Wayne, but I gotta agree with Matt here. Your arguments are a little lame and come off as mere hyperbole rather than offering up anything tangible – oh, but then again we are talking about a virtual life so tangibles don;t really apply here. :-)
SL is about a pretend life and that is not healthy – sorry folks, but those who are into SL big time need to get back into reality.
You hit the nail on the head. I’ve been watching the endless stream of CNN Money and Forbes articles about everybody who makes a buck or two and how SecondLife is the future of commerce. All I can do is giggle and wait for the day that all of those fools realize that their linden bucks aren’t worth jack.
I totally agree with you and I’ve already wrote almost a same post in Korean in my blog last time.
However, I would like to ask for a permission quoting this article in my blog to show my friends that i’m not the only person who think SL is a scamming piramid business and would finally fvcked.
[...] read more… [...]
You did your ranting very fine. There is just one wrong thing, unfortunatelly a premise: second life is not a game. Games do have plots and levels and all that stuff. Second life is a platform. If you were bored in SL that is maybe because you are boring and you are supposed to bore yourself in 95% of places you visit. There are people who are doing their stuff, have fun, communicate with their friends in second life.
Which is my point – can’t you communicate with your friends in real life? If there’s no point to SL other than “networking” and walking around doing nothing, why pay $10/mo (or whatever the hell it is) to do it?
It is free.
And I cannot reach some of my friends in real life.
But,m you missed my point, SL is not a game it’s a platform. That means, you can do whatever you want (well, no.. possibilities are not huge as my imagination is)… you can do networking, of makeing games, or playing any of all those games that were developed inside. There is educational potentional, advertizing and lot of things….
That was the point of Linden Lab’s project.
Other question is if there was possibilities to do all that better, if this was to be done this was and that to be done that way. But, essentially, SL is not a game.
Sorry I was remembering the land cost.
True, those who would play second life merely as a game could be considered “lame” as you put it. Here is the point that many fail to consider in trying to discover why second life is so popular to it’s core users.
It is seen by many as a new internet communication platform. Just as you are using wordpress to build this blog others see secondlife as a means to get there message out there in a way that is much more engaging than mere text and pictures.
Let’s say that you go to a website that sells widgets or maybe it’s just an online community. People visiting those respective websites could click a link that would take them (for free) in to secondlife where they could see 3D representations of the widgets, speak to a customer service rep, or in the case of the online community they could do anything from give a presentation to a group or organize a fundraiser.
Its like web building software for the 3D internet which is naturally more engaging and therefore gaining a lot of attention of those in the marketing crowd.
Second Life is more of a developers platform as ALL of its content is created by its users. You could build a game on the Second Life platform, but Second Life itself can hardly be called a game and you’d be short sighted in thinking so.
“Are you arguing that it’s healthy for disabled/dying people to pretend they’re not disabled/dying in order to deal with their handicap/illness? I’m not a doctor, but even I can tell you that’s not healthy. If they want to play video games that’s fine, but ignoring reality and living a “second life” is a poor way of dealing with their problems.”
No you are not a doctor. Nor am I. However, I am a licensed nurse (OK- it lapsed awhile ago so I was) with a background in pysch. and oncology (medical surgical too). So in the grand scheme of things I believe I have more real life experience and can make a better assement than you could from a medical perspective? Agreed? and I can tell you anything to ease someone’s suffering, or allow them ability to socialize while they are dieing…seriously Matt- you REALLY believe that crap you are telling me? Are you really that callous and cold? Just tell me truthfully if you really think that way, or if you are just into ok Porter I am going to argue with you no matter what- e.g. play devil’s advocate.
“So first you setup a poor claim that there are other people playing Second Life aside from just opportunists (in a way that also tried to throw a little guilt trip in there as well)”.
I cannot control how you feel Matt. I would feel guilty If I were you- yes. I would feel lousy if I said what you said. Why attack dieing people or people with cancer? Why attack disabled people? What do you have against them?
“and then immediately go into your *main* argument which is based entirely on people playing Second Life for the sole purpose of making money (in one form or another)?”
Again Matt- I think I said plainly:
“and once again you are completely wrong- bulk of people are not in it for the money- it is a social platform and a micro-creation platform. Unlike you I have taken the time doing some metrics crunching. Don’t worry- I won’t waste your time with it. You might also realize that the metrics in SL are not what you are accustomed too- the current ones used…”
“Whether it’s selling real estate directly or increasing brand awareness, it’s still an attempt to monetize the system.”
??? You missed the parts about research, collaboration, micro-creation,information sharing, etc. Define monetize?
“It’s a video game based solely on advertisements.”
If that is how you seek to interpret it than yes- after all reality is what Matt? Reality is what you and I both agree upon at any give moment. However, games usually have a goal or a purpose.
“There is no purpose in it.”
Correct- unlike games where there is a goal or a purpose. Thus Second Life is not a game. Now- yes you can ARG, or game inside of the platform- but you don’t have too. I like to game too- although I may come from an earlier era (TCP/IP quake on a modem- it hurt but we did it)
“There’s just a bunch of opportunists trying to promote their brands and sell property to each other. Real people will never play Second Life on a massive scale.”
There are opportunists everywhere.
That is possible- it may not scale. Calling everyone an “opportunist” is a bit broad brushed though.
“There’s no draw. Are the people in the game buying virtual products? Yes. But I’d like to see a study on the amount of gold/items/accounts sold in WoW to the amount of cars and shirts sold in Second Life.”
Matt in my discussions with Bob, one of the people in Julian Dibbel’s “Play Money” book- he is quite forthcoming in saying WoW blows everyone out of the water- hands down. Yet there is a “draw” primarily in the skewing of use demographics.
“Second Life isn’t a magical new portal for “collaboration, education, global networking, new ways to work, conduct business, network” – it’s a video game.”
Perhaps our age difference is one reason we interpret things differently? Like you one of my first sites was about gaming. I have game for years. SL is not like a game man.
“Maybe I’m reading this too seriously, but it seems that you’re suggesting that Second Life has the potential to emulate (and maybe take over?) all aspects of everyday business and even life. That’s absurd.”
Matt I think you are taking it too seriously there- however I am asserting, as anyone with some medical background will know, that immersion in 3D virtual realms can cause changes in dopamine, serotonin, noreph., and other neuro-transmitter levels, not to mention changes in theta, delta, and alpha waves. Furthermore, that by interacting with these environments- it can possibly change behavior. I never made the assertion that SL could emulate RL- I do think in a few years we won’t be moving around in hyper-text or HTTP as our primary protocol.
“Have you seriously thought about what you’re arguing? What exactly do you mean by “collaboration”?”
I would not have bothered to stop by and have a discussion if I had not given it some serious thought. When I speak of collaboration that means working together- in tandem, towards a common goal. You posted your views, I made some counter arguments.
As you said in your “About” Page
“Do I have all the answers? No. But I will do my best to give insight into what I do know”.
I think that is a good and fair statement to make. I am telling you I have a lot of experience in that realm and I am trying to provide some different insights. I respect your right to think it is a sucky platform- fine. I thought I made that clear?
“Are you talking about an in-game art mosaic (that’d be neat)”
That has been done ad infinitum. Art is actually appreciated by some people there- usually particle-based art- highly dynamic, moving, stuff. I am, unfortunately, not artistic. :(
“or Second Life cartels?”
What do you mean by cartels? Like the Q-8 Army or Carder Botnet “criminals”, explain? What is your experience with cartels? Again this is an area where I can provide insight- do mean land barons? or organizations like the SLLA?
“What exactly do you mean by “education”?”
I believe education is self explantory- to learn.
“Are you talking about taking tech courses online via Second Life or a new way to teach kids about sex by allowing them to solicit prostitutes?”
I think your allusions in SL are a bit “twisted”. Tech courses versus references to pedophilia? Not sure where you got that from?
“What exactly do you mean by “global networking”? Are you arguing that a Second Life Affiliate Convention will take over Affiliate Summit or that there will be neat clubs (hey can we call them guilds?!)”
global networking- working with people around the globe. ??
“where like-minded people can meet and talk about things in a pretend world instead of REALITY? What exactly do you mean by “new ways to work”? Do you mean that there may eventually be companies that operate completely in-game?”
Reality? Tell me Matt- and I look forward to this- what is “reality”?
That is correct Matt- reference studies Wal-Mart, IBM and others are doing there. There are ALLREADY companies (one actually) that have been formed legally and operate totally “in-world”.
“It seems that you’re throwing around claims and buzz words without clarifying what exactly they mean.”
I know exactly what they mean. I work in an industry where you don’t make claims without being able to back it up with some reason or proof. You have an about page- I have an about page. Tell me do you think I waltz around to blogs to make things up?
“Anybody can say something presents a “new way to work” – if I wanted to, I could run a company off of WoW and Teamspeak. Does that mean it’s a good idea?”
What size company?
What compliance standards are you held too?
Have you given this any fair consideration Matt? Seriously.
Actually- if you *could* manage that- that is a helluva an idea. You would have no problems retaining people I am sure…although I am not sure TeamSpeak is that secure. But why not? Is that so absurd? Well it was totally absurd when I was your age and people described a “graphical web”- yeah right. Everything you do today was considered “completely absurd” at one point.
“Could I see these metrics?”
Absolutely. When would you like to meet? Are you coming to the next summit? I can go over them with you there.
“This argument comes off really weak – it sort of sounds like you’re making it up.”
Sure Matt. If that makes you feel safer about it. Why wouldn’t I mine data from a grid that has open economic data? Makes sense? It isn’t like it is some enigmatic secret, just have to take time to do it and crunch them. I have- you have not.
“I’m not calling you a liar, I’m just letting you know how it comes across.”
No harm done. You have come across as extremely close-minded, but maybe you had a bad day. I dunno. Rather surprised at your venom all the way around.
“How are the metrics in SL not what I’m accustomed to?”
If you are accustomed to traditional affiliate mraketing metrics- then it is beyond you right now. The fact that I see you referencing “hits” tells me that.
“Are they different in that they’re based on conjecture?”
How can metrics be based in conjecture? Metrics are units of measurement.
“Or are they different in that they’re impossible to prove unless every unlikely piece of the SL puzzle falls into place (the main one being that real people eventually play the game on a massive scale)?”
Out all of our arguments this is the only that makes decent sense. I agree scalability is a major problem and they need to figure it out to some degree- because they can still operate i imagine. Still despite the fact they have such a sucky UI (and I don’t disagree) they are still around- why?
Bottom line Matt, I am not going to waste a ton of time arguing with you- either you really meant the stuff about dying and sick people or you did not- that does matter to me because it defines your character. You seem to be a bright person, but when someone challenges your POV, you come back hard with rhetoric rather than trying to gain understanding. That is what I cannot understand?
If you took my retort as a personal attack- it wasn’t. I do disagree with alot of your points, but given you have spent hardly anytime exploring it- no wonder.
“There you have it. I blew the whole thing wide open. Old farts who barely understand the internet or online culture have deemed that Second Life is going to revolutionize the world and become the ultimate portal of internet (and eventually all social) activity. ”
Old farts lke me? I was on the Net in 1988 Matt…I think you were like 3 years old? I was online- if you count 300 baud modems- in the 70’s. So if I a old, and had alot of experience with something- that means what to you?
See I see it differently. I think your youth is great- you *can* see things differently, just as my lack of it (I am 37) makes me view the world differently too.
But I don’t discount people because of their age- it is ability that counts right? That is what I liked about the Net when I hit it running too. Same with you. All that matters is if you can do it, not pieces of paper or an arbitrary age, etc.
have a good one.
regards,
Wayne
Well it’s not graphics what’s important, it’s the story
Yeah to get money where life comes automatically
SecondLife will be bought out soon
The article is biased and I believe wrong. But is ok to express an opinion, since opposing views are necessary to get a more informed opinion.
Second Life is partly how the Internet originally came about. First wave being IT techs, pioneers, and IT businesses, second wave being porn industry, third being all the other businesses, and fourth being the general public.
Second Life is headed the same way. The immediate future of the internet will likely be 2-D internet, as it is now integrated with second life and other similar ‘environments’, including the current gaming ones. Basically a mash-up.
The future could almost certainly be a 3-D internet, an advanced version of Second Life.
Second Life is here to stay because people are making money and big businesses are finding it very useful, for training, simulations, meetings, interacting with customers.
The main problem with Second Life at the moment for businesses is lack of regulation and security and fraud.
But they will work on these as their presence grows.
Second Life and it’s successor if it has one, is here to stay. After all, the Internet is still here, and the same detractors were predicting identical things about it, as this article does about second life.
wow, you really was able to run it on 486 ? amazing and modem connection, right ?
SSSSSHHHHHH!!! You can’t say bad things about SL! Are you crazy! IF the die hards (people who hang out in the SL forum) read this they will freak out! They have no other life then SL…. They can’t take the truth like this! They just buy into the everyday BS articles that come out about how great their god uuuurrr I mean SL is. You want to see a bunch of noobs… Go look at the SL forums. Its depressing.
oki so maybe im like.. what… two years late to comment. but yer SL is shit i got it the other day and just uninstalled it now. it was rubish and a waste of my time!! theres not enough time to do things in our first life nevermind having a second one. WHY are people wasting there lives on it. its boring as hell.